

Following the road from Baldur’s Gate to Waterdeep, the adventurers spend four uneventful days before a goblin ambush interrupts their journey.

with all the weapon properties intact, so if the DM says a tool hammer counts as a light hammer for combat purposes, then it has the Thrown property and should use Strength for throwing attacks. Adventurers eager to reach the lonely tower at the heart of the forest hurry across those fifteen miles in just under four hours’ time.įor long journeys, a scale of days works best. begingroup The arguable bit is that if the DM allows you to treat an improvised weapon as that weapon, its treated as that weapon - i.e. In a city or wilderness, a scale of hours is often more appropriate. Without the key, a creature proficient with thieves tools can pick the manacles lock with a successful DC 15 Dexterity check. Breaking them requires a successful DC 20 Strength check. Today, we will go through the most useful selections of this variety. It takes them about a minute to creep down a long hallway, another minute to check for traps on the door at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable. Escaping the manacles requires a successful DC 20 Dexterity check. Published: FebruLast modified: FebruThe Best Non-Magical Items in DnD 5E show Authors: Lilith / Majin Evelyn Value Shopping While magic items are generally hard to come by, mundane or non-magical items can usually be purchased or acquired with ease. Scholars Pack (40 gp): 40.12 gp (The savings are variable, given how many items dont have a direct book price) So after looking at all these packs, Im amused by the sentence, 'You can purchase a pack for the price shown, which might be cheaper than buying the items individually. In a dungeon environment, the adventurers’ movement happens on a scale of minutes. The GM might use a different time scale depending on the context of the situation at hand. In situations where keeping track of the passage of time is important, the GM determines the time a task requires.
